Palette

Palette is a collaborative platform for galleries and artists that streamlines operations through unified communication (direct messaging and task reminders), centralized data storage (images and files), and integrated calendaring (internal and shared).

Overview

  • Role: Product Designer, UX Researcher

  • Sector: Arts and Commerce

  • Tools: Figma, Adobe, Dall-E

  • Focus: Market Research, User Interviews, User Testing, Prototyping

Problem Space

I spent over a decade working in the art world as a gallerist, curator, and independent dealer. I know firsthand how opaque the industry is, with many people and moving parts essential for its operation.

Despite this complexity, there is no internal platform for communication, content sharing, and planning between gallery staff and artists (how frustrating)!

Without a holistic platform to facilitate these processes, we see communication breakdowns and redundancies, wasting time for both the gallery and the artists.

How can we streamline communication and file sharing to eliminate redundancy and errors while fostering success?

Initial Research

Early Discoveries

  • Gallerists juggle multiple responsibilities: exhibitions, art fairs, sales, inventory, client/artist relationships, and press.

  • Communication happens across fragmented channels: phone, text, WhatsApp, email, in-person meetings, Dropbox, and USB drives.

  • This communication overload results in lost information, misplaced artwork, and staff burnout.

Ultimate Impact

Palette will facilitate ease of communication and information sharing between art professionals. By consolidating the process, staff and artists can focus on what matters most: creating, advocating, and selling. Ultimately, a smooth operation will facilitate greater success for the galleries and the artists they represent.

Let’s take a peek at Palette:

Why hasn’t the art industry built a platform to streamline this system yet?

Hypothesis: An app connecting gallerists and artists will reduce redundancy, boost productivity, and decrease burnout.

User Research

Interview Objectives

Our aim is to understand the pain points that both gallerists and artists encounter most frequently and cause disruption in productivity.

Here are a few common pain points:

Some key quotes:

Ideation & Iteration

Defining Our Task Flows

After reviewing our interview notes, I built 8 task flows: 4 flows for gallerists and 4 flows for artists. All tasks focused on addressing the most relevant topics mentioned in interviews:

  • file generation

  • file sharing

  • communication

Here is an example:

User Testing Round 1

Purpose:

To evaluate the app's effectiveness and user experience in facilitating communication and file sharing between galleries and artists before an exhibition.

Demographic:

This platform is tailored for the art industry, so we tested with art gallery professionals and working artists. Using my contacts, I gathered insights from four gallerists and four artists with 8 to 29 years of experience.

Gallerist Tasks

  • Verify painting has all necessary information

  • Message artist to complete information on painting

  • Add new artwork

  • Message gallery director

Artist Tasks

  • Complete painting information

  • Message your gallery manager

  • Add new artwork

  • Add new file

Round 1 Insights

Design

  • Users struggled with the horizontal scroll on notification previews

  • Users want to view all artworks on one page

Functions

  • Users want ability to add off-roster artists

  • Users want a calendar

Flow

  • Adding artworks to exhibition one by one is tedious

  • Artwork “notes” section is not accessible app-wide

App Synch

  • Certain editing capabilities from artist interface could cause complications when synching with gallerist interface

Select Iterations 1

User Testing Round 2

Purpose:

To understand usability and focus on user needs to enhance product value. I added a calendar task to assess new pages and flows and held in-depth conversations with each user to explore their needs further.

Demographic:

I tested four additional gallery professionals (three current, one former) and three more artists with gallery representation.

Gallerist Tasks

  • Verify painting has all necessary information

  • Message artist to complete information on painting

  • Add new artwork

  • Message gallery director

  • Add a calendar event

Artist Tasks

  • Complete painting information

  • Message your gallery manager

  • Add new artwork

  • Add new file

  • Add a calendar event

Round 2 Insights

Design

  • Users prefer industry standard of artwork titles in italics over quotes

Functions

  • Users need a contact list

  • Users want the ability to email images and files directly from the app

Client View

  • Users want a “viewing mode” to present artwork to clients without revealing sensitive information

Permissions

  • Gallerists are concerned that too many staff members have permissions to make changes to data

Select Iterations 2

Branding & Visual Identity

Inspiration

Once I completed the final mid-fidelity wireframe, I focused on developing Palette's branding and visual identity. I started by listing keywords that I felt best represented the platform: minimalism, creativity, and collaborative. With these in mind, I assembled a mood board and selected a monotone purple color palette to evoke creativity and ensure the artwork stood out.

Logos

I wanted to use a minimalist painter’s palette image to play on the app’s name and make it recognizable. The initial logo I designed didn't match the app's minimalist identity and only worked well in a square format. It clashed with the homepage, so I redesigned it to be more minimalistic. The updated icon is now easier to identify on a phone home screen and complements the homepage better.

Typography & Colors

In my initial design, I used League Spartan and Lato fonts. While the modern style was fitting, League Spartan lacked an italic option. After testing, I switched to Urbanist, another modern font that offers italics and better legibility.

AI Image Generation

I knew the app concept would need many artwork images to create an attractive high-fidelity prototype. To achieve this and avoid copyright issues, I used AI to generate artwork images and created installation images in Photoshop.

Gallerist Interface Prototype

Artist Interface Prototype

Next Steps

Inter-App Integration

Palette primarily serves as a back-end application. Since most gallerists have public profiles on e-commerce sites like Artsy or Artnet, I aim to build a feature that allows Palette to export artwork information directly to these platforms.

Alternative Platform

Although this app is focused on mobile, iPads are widely used in the industry for art fairs and client-facing situations. I am currently developing an iPad-compatible version of Palette.

Android Version

Most industry professionals use iOS, but Android users should not be overlooked.

What Was Learned